Does your child hate to study? He spends his time playing games? You can use this habit of children to learn. Gamification is the solution. Gamification is a technique that teaches children through gaming.
They will engage with gamification as it contains gaming context; in the meantime, they will learn essential lessons for human beings. Gaming statistics show that students in the education sector are getting more engaged with these learning games.
It does not only teach textbook lessons; it increases socializing skills, self-expression, and many more. It is not only for children. It helps people to increase productivity, knowledge retention, and many more. Every sector of every market is now polarizing towards gamification. So, we’ve also included 8 Surprising Gamification Statistics in 2020.
8 Surprising Gamification Statistics in 2020
If you do not know about gamification techniques’ impact, you should look at these 8 Surprising Gamification Statistics in 2020 to understand the importance. The statistics are given below:
1. Gamification users can get 14% higher success in skill-based works:
In a world where intelligence is judged by textbook knowledge, skill-based knowledge is fading. Gamification is a great technique to boost your skill-based experience. This technique helps a user to get skill-based work done.
For example, think of a day when you are under huge pressure to complete your assignments. But you’re running out of time rapidly. And in this case, you’ve lost an internet connection that will lose your temper.
Google uses gamification to help you in such situations. The game that pops up with a running dinosaur when you lose internet connection is an application of the gamification method. You will enjoy a few minutes playing the game.
It will help you to minimize the pressure as well as spend a short, entertaining moment. As a result, your imagination skill will be boosted. In addition, the game will put you in a competitive mood. Thus, as the internet comes back, you will be able to get the job done.
2. More than 80% of workers claim Gamification have motivated them:
Gamification tasks are challenging. It challenges a person to complete a task after a few failed attempts. For example, if you are playing a game, the game gets harder as you pass each stage. Once the stages get difficult, you feel challenged to pass the stage.
Due to this reason, your engagement with the game will increase. When you pass the stage, you feel motivated and air of confidence within yourself. Gamification tasks do exactly that. So, the employees get motivation from it.
3. The Global revenue of Gamification is about to cross 30 billion:
All the companies around the world are polarizing towards Gamification. Gamification does not sell a product. Though It increases the engagement ratio of the users. So, all the companies around the world are polarizing towards Gamification.
4. More than three-fourth of the young generation wants Gamification during medical treatment:
Do you like to swallow pills? Most of the people do not like to swallow pills that their doctor prescribed. However, if they want to swallow pills regularly, it’ll help them. Even most of the people with serious diseases do not follow the prescribed treatments. Gamification will keep track of every pill they swallow. If they can maintain their routine, then the application will give them a badge or a graffiti on the mobile screen. Statistics shows, a small reward on the phone screen creates a feeling of accomplishment in the user and motivates him to continue following the treatment.
5. More than 92% of marketers in love with Gamification:
Ford Motor Company is one of the business giants in today’s world. And you know, they’ve been dominating the market for many years. What’s more, they need to conquer?
Do they have to invest billions of dollars to make better cars than they have in order to increase sales? What Ford Motor Company did is simply using Gamification techniques. The company was able to expand its sales by over 7.5 million dollars by only using the Gamification technique.
6. Gamification is teaching more than a billion students:
Gamification has made the education sector more engaging. Students now do not get lagged; instead, they enjoy the learning process. Think about one of the most stressful courses that you had to complete.
In that course, you had to memorize many terminologies that were hard even to pronounce. Now, what if you did not have to do any of these to learn the terminologies? You would just log into an application. The application consists of many compelling stages that will help you learn those terminologies. Wouldn’t you enjoy the course instead of being stressed out?
That is exactly what Gamification does in the education sector. Gaming statistics show that the students are more engaging with the learning process than ever before using Gamification.
7. Gamification expands engage ratio up to 30% in a website:
Most people search for a specific website when they have some tasks on the website. People log in to the website, do the task and log out of it. On the internet, a website’s search ranking increases with the user’s engagement ratio. So, they need to hold the user for longer on their website. Gamification techniques are the way to reach that goal.
Gamification is used on the website as small games that do not take much time to complete. The user can play these games and win discounts to shop.
That way, the user gets satisfied by getting a discount. On the other hand, the website gets more engagement ratio as well as more orders from the customers that got discounts.
8. 78% of the employees think using Gamification makes a company more desirable:
What is the picture of a company’s workplace in your mind? Hundreds of tables to fit a chair where a person is doing paperwork, isn’t it? That company usually does not grow as the job is not compelling, and the employees get bored. Thus their effort for work decreases.
Gamification makes the workplace interesting that will get them motivated and dedicated to performing their job. They never get bored; thus, the company can get the best out of their employees —78% of employees worldwide desire to work in a company that uses Gamification techniques.
In an ever-changing world, gamification is a static technique. It worked for big companies as well as small companies to maximize their profit. The use of gamification is increasing and will increase day by day.
The future world will be a fun world where we will complete our day to day tasks by playing games. Don’t you believe it? These 8 Surprising Gamification Statistics in 2020 didn’t surprise you? We’re heading towards that era where we’ll work through entertainment.